StarCraft enhanced upon its predecessor Warcraft II, which highlighted two extremely similar playable factions, by introducing asymmetry between the models and systems available to its three races (Protoss, Terran, and Zerg). This asymmetry was comparable to that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles accessible https://dominick52k9t.liberty-blog.com/29962803/details-fiction-and-starcraft